TA
MIM
Software Developer
CRM Microservice
Developed a comprehensive suite of endpoints for managing students, teachers, payments, and course scheduling, fully documented with Swagger/OpenAPI.
Falling Frenzy
Cross-Platform Porting: Successfully translated core game physics and state logic from Python to JavaScript, maintaining consistent gameplay mechanics across desktop and web environments.
Falling Fury
A C++/SFML powered survival game featuring dynamic physics and real-time entity rendering.
QuantEngine-AI
A high-performance quantitative trading backtester built with Go, TimescaleDB, and Azure OpenAI for sentiment analysis.
Cipher Sense
I built CipherSense to prove that high-performance AI doesn't need a server. By utilizing ONNX Runtime and Web Workers, I achieved a benchmark of 100,000 rows in just 1.5 seconds—all running locally in the browser.